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Moving Sound Pictures

Moving Sound Pictures

About

Moving Sound Pictures is a project in which users can interactively explore paintings by famous and contemporary visual artists through playful actions using VR technology. Get information about the painting and the artist such as historical aspects of the artwork, painting techniques, etc. Pictures become audible and a new musical instrument emerges! Everyone can create their artworks individually and discover the artwork from another perspective! 
The multimedia artist and developer of the project, Konstantina Orlandatou, creates imaginary worlds based on her artistic interpretation using VR technologies as a medium for art mediation! Her vision is to support museums and similar institutions to include XR technologies in their permanent exhibitions: presenting the analogue artwork next to the digital one and mixing visual arts with music for making the visit to a museum an unforgettable interactive and immersive experience to the audience of any age.  
 

VR Environments

Women

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“Women” is a VR installation dedicated to female visual artists who have contributed in an exceptional and unique way, writing their own history in a mens-dominated world. Some of them highly got recognition during their lifetime, others not.

Let us explore their works in an adventurous interactive environment!

The environment has been developed as a single-user or multi-user experience.

Featured artists:

Prismes électriques, Sonia Delaunay

Constructivist Still Life, Alexandra Alexandrowna Exter

Spatial Composition 4, Katarzyna Kobro

Composition with Circles, Squares and Rectangles, Sophie Taeuber-Arp

The Abstract Painters

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Paintings by Kandinsky, Lissitzky, Mondrian and Malevich are implemented in a virtual gallery where the user has the chance to “jump into” the paintings and interact with them. With an implemented audio guide (like in a museum) users can get information about the artist and the painting. The Abstract Painters are available in three languages (English, German, and Chinese) for all HTC compatible devices as a free app (PCVR) in Viveport.

Download here: Viveport 

Featured artists:

Composition A, Piet Mondrian

The Merry Structure, Wassily Kandinsky

Proun R.V.N.2., Eliezer Markowich Lissitzky

Suprematist Composition, Kazimir Malevich

Dali's Persistence of Memory

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Salvador Dali’s “The Persistence of Memory” has been adapted to a VR environment consisting of interactive Flex Objects. The user can move freely around in Dali’s desert scenery and can interact with different objects of the painting. Some of them are used as musical instruments, others, such as the melting clocks, are used as objects for controlling music and sounds. A creature in the middle of the painting observes and follows the user who is moving around!

Featured artist:

The Persistence of Memory, Salvador Dalí

Hommage

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Hommage” is an interactive VR installation in which three artworks have been adapted to a virtual three-dimensional environment. Explore Dali’s living room inspired by Mae West’s face, interact with Matisse’s spray of leaves, and play with Picasso’s mandolin and guitar.

“Hommage” is a tribute to friendship, common respect, and admiration between artists, who are milestones in art history of the 20th century. Salvador Dali was fascinated by the actress and sex icon Mae West. Henri Matisse felt at the beginning threatened by the younger painter Pablo Picasso but as time passed a creative rivalry developed into a respectful artistic relationship between them.

Featured artists:

Mae West’s face, Salvador Dalí

Mandolin and Guitar, Pablo Picasso

Spray of Leaves, Henri Matisse

Ligeti’s “Artikulation”

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In 1958 György Ligeti composed and notated the electronic piece Artikulation. Its realisation took place in the Studio of Electronic Music of the Western German Radio (WDR) in Cologne in cooperation with Gottfried Michael Koenig and partially Cornelius Cardew. In 1970 Rainer Wehinger created a listening score (Hörpartitur) by using specific graphic symbols to visualise the different sonorous effects. Experience Ligeti’s world full of sounds, texts, words, languages and sentences in an immersive VR experience! 

Collaborations

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SEE, HEAR, PLAY KANDINSKY!

Wassily Kandinsky’s “White Dot” (Composition 248) – permanently exhibited in the Hamburger Kunsthalle – has been “transformed” into an interactive 3D space. Kandinsky’s theory between the relation of shapes, colours and sounds works as an inspiration for reinterpreting his painting through the lens of VR technology. On the one hand, the visitor can admire the original artwork during his visit to the museum and on the other hand can explore the artwork from a unique perspective in the digital world. 

For more information: https://www.hamburger-kunsthalle.de/en/see-hear-play-kandinsky

Documentation

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A video documentation

What is the motivation of Konstantina Orlandatou for this project? Why and how does she use VR technologies for art mediation? In a short documentary video, she explains the objectives of her project and her own motivation as a composer and multimedia artist. What are the advantages or constraints of VR technologies and how do they influence the creative process?

Konstantina Orlandatou

Artistic director, VR development, music & sound design

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